Probably fifteen years ago or so, my wife and I found out about a seemingly simple game called “Mancala, ” known in other parts of the world as “the sowing game.”  The name derives from the Arabic word “naqala”–which translates to “to move.”

Within minutes, you can see both the “sowing” and the “moving.”  It’s a deceptive game–one that seems so simple at the outset, but becomes intensely strategic the more you play.

So now that Greg has mastered chess (!), the next logic-based game he learned at school was Mancala.  And he’s quite good at it!

In fact, we played at home today for the first time; it’s a rainy day here in Mississippi, and he’s home with bronchitis, so we’re making the most of it.  So after our traditional sick-day bonding exercise of watching one of the Star Wars movies (I censor episodes II and III heavily!), we broke out the board games.  Wow, he knows this one.  We ended up tying at one game apiece.

The game is played on a board with two rows of cups, each starting with 4 beads.  The idea is to move the beads around and eventually capture the most.

I’ve never actually tried to look up strategies in the game, but my wife and I have developed our own.  I will sometimes try to push most of my pieces to her side, in a sense overwhelming her side, forcing her to eventually push the pieces back to me.  However, by that time, enough pieces have been captured by each of us that the remaining pieces stay on my side, giving me enough pieces to win.  She has, however, figured this out!

Greg, on the other hand, has developed the deftness to already intuitively counter this ploy.  So here I am, yet again stumped by the eight year old!  Back to the drawing board.

It’s a fun game–another one that lasts maybe 15 minutes, and perfect for those with short attention spans.  And it’s cheap–here it is at Amazon.

 

Average Rating: 4.6 out of 5 based on 229 user reviews.

I was a bit more than surprised tonight–my oldest challenged me to a game of chess.  I love the game, but I’ve never studied it.  It’s much deeper than the limited amount of time to which I’ve devoted it.

So Greg has been playing it at school–he’s in a special program that pulls him out of class for a variety of extra-curricular activities–brain-expanding stuff.  Mind you, he’s in second grade.  So, chess.  Yup.

And he completely surprised me.  Even took some of my pieces because I made the mistake of underestimating him.  And I rewarded him for it with “Good job” and “Wow, didn’t see that coming!”  And I meant it.  It was maybe a 20 minute game, but it felt really nice playing a game and watching his skills develop.

So, take a few minutes.  Really, it was twenty.  Grab a child and play a game.  And be surprised…

Average Rating: 4.7 out of 5 based on 197 user reviews.

I first wrote about this game about a year ago.  It was a Kickstarter project that intrigued me.  So with my whopping $12 investment, I waited a long time to see this.  I knew that my oldest son would love this game.  The box arrived, we opened it together–and what was his first reaction?  “This is a girl’s game!”

The artwork is what grabbed his attention.  Indeed, it’s unique.  And pictures of fairies don’t usually inspire my Lego-addicted son.  But he agreed to try it out.

We played it three times that night.

In fact, that was 11 days ago–and we’ve played 2-3 games EVERY NIGHT since.  He asks me to play with him.  And that made my $12 worth every penny and then some.

In a nutshell, all cards have two sides–a goblin side and a fairy side.  Each side has a character’s name–which makes us laugh every time we read them.  And you have to read them, because part of the game is matching cards by rhyming.  The goal is to get rid of your goblins and collect fairies.  The actual directions are beyond what I want to document–but I can say that most of our games are about 15-20 minutes—perfect for his attention span.

The game is available for sale as of today at Game Salute for $15.

Average Rating: 4.6 out of 5 based on 166 user reviews.

Over the past couple of weeks we’ve been playing “Uno.”  The classic, 1970’s-era card game–not the latest incarnations with electronic gizmos (although we have one or two of those versions around as well!).  Holding 7 (or more!) cards isn’t easy for Greg and his small hands–so we just lay his on the table.  This makes it easier for him, and easier for us to help him.  Of course, he picked up on this game quickly, so we were off and running!

The first time we played was with his grandparents (Abuelita and Granddad).  We were all looking for something to do on a quiet Sunday afternoon.  Ben was napping, so this was a perfect opportunity for some QT (quality time!).  The special cards were a huge hit–the Draw Two, Skip, Reverse, and, of course, the Draw Four all become fun ways to antagonize each other.  I think we played non-stop for almost two hours…

We love this game.  We match numbers and/or colors, we take turns, and we get to tease each other–and laugh about it too.

Special modifications:  Greg will sometimes ask me to play with him–just the two of us.  Uno really is meant for three or more players–the Reverse card changes the direction of play.  Well, when it’s just the two of us, we use Reverse as another kind of Skip card.  We figure that if one player plays a Reverse, the normal flow of play would be to the other person–the Reverse changes that, so play resumes with the original player (i.e. play skips the second player).

Average Rating: 4.9 out of 5 based on 157 user reviews.

In yet another effort to peel our eldest away from digital screens of any kind, we pulled a ‘way-back’ and opened a game I hadn’t seen in literally decades.  Chinese Chess, circa 1981 by the copyright date.

It’s a game that, in many ways, is like traditional Checkers–two sets of colored pieces taking turns jumping each other to capture them.  However, unlike Checkers–one person can jump only similarly-colored pieces, the other can only jump differently-colored pieces.  Bonus turns are awarded if your jumping piece lands on a similarly (or differently) colored square.  Instead of jumping pieces, you have the option of sliding one piece horizontally or vertically as your turn.  This first person to capture 13 pieces wins.  Average game time is about 10 minutes–perfect for my son’s attention span!

And he loves it. This is another brain-expanding game–the player needs to look for multiple options and choose the best one–or the move that will not aid the opponent.  In fact, the move can also be used to work AGAINST an opponent–so there are multiple ways to think of each move.  It’s this “multiple aspects” of each choice that helps develop problem-solving skills–and I why I think this is much more valuable than another round of “Angry Birds” ™ or “Temple Run”™.  In addition, and what is my on-going theme here, there’s the added benefit of one-on-one time with Mom or Dad.

I’m not having luck finding this version online–apparently Chinese Chess refers to yet another game.  If I find this one, I’ll post it here.

 

Average Rating: 4.9 out of 5 based on 249 user reviews.

The Mississippi Childrens’ Museum (@MSChildsMuseum) hosted a Lego Build! Read! Play! event on Saturday and Sunday this past weekend. Both of our kids are Lego junkies. For Gregory, the bigger the project, the better (he’s been know to plow through 500+ piece kits in one day. No way could we miss this one).

It turned out that this was a pretty small event, with three 8′ x 8′ mats laid out with large piles of Duplo-sized blocks. But it wasn’t crowded, and we were able to plop down right away–and we lost track of reality for over an hour. In fact, we were so engrossed in building rockets and ships that we completely missed the fact that we were being filmed by a WLBT news crew!

And you know what? Even though Greg had to lower his expectations (since they were simply Duplos, and not the classic Legos for older kids), we all still had a blast. We figured out how to make Star Wars Tie-Fighters, Y-Wings, Land Speeders–and figured out how to reverse-engineering each others’ creations.

So, Legos. Let’s add that one to the growing list of ways to expand our minds–and our relationships.

Average Rating: 4.8 out of 5 based on 248 user reviews.

The main intent here is to focus on games you can play with kids, not really “fun stuff to do.”  So when I mention trebuchets and hovercrafts, which can be great learning experiences–I just happen to think they’re neat too.  But card games and board games, well, to me that’s some real one-on-one time.

And I’m jumping around again, because here’s a story about a card game that doesn’t even exist.  Yet.  Found this one on KickStarter.com.

“Goblins Drool, Fairies Rule!” is a card game in-work.  With an estimated delivery date of December, 2012, it will arrive as my boys are turning 7 and 3.  The older one is going to love this.

“Goblins…” is a game using both logical reasoning and literary rhyming skills.  Read the description at KickStarter.  It’s a bit convoluted, but once you get the hang of it, it’s a short, 2-4 player game.  On top of that, there’s a solitaire variant as well.

(In the interest of full-disclosure, I’ve pitched in to help fund the game–but it’s already far-exceeded it’s modest goal.  If you wish to support it, the project cut-off is Sunday, June 17th.)

Average Rating: 4.4 out of 5 based on 292 user reviews.

Wired.com has two great ideas for toys/projects to do with your kids.  I haven’t tried them, but they look like a lot of fun!

First, build a trebuchet.  A whut?  A trebuchet.  It’s a medieval-era projectile launcher.  Okay, so this is an outdoor toy.  And probably best for kids 8 and over.  There are no instructions here, but there’s a good picture and funny story about the misadventures (and the learning) they had while building it (Courtesy of Adam Savage–of MythBusters).

Second, how about a personal hovercraft?  For real.  Instructions are far more specific in this one–although be forewarned that it requires a leaf blower.  The article says that an electric one will do–but I have an electric, and I can almost guarantee that it requires a beefy gas-powered one.  And make it removable–you might want it back.  The picture includes a joystick, but you’ll have to figure that one out on your own.  But just imagine the fun of building it with your child, and the fun you’ll both have pushing them around the yard.  Until your back gives out 🙂

Average Rating: 4.6 out of 5 based on 249 user reviews.

At first glance, it seems that spinning tops are back and the latest recycled trend with kids.  But take a closer look, and you’ll quickly see why they’re so popular.

Battles.  “Daddy (or Mommy), will you battle me?” has become the most frequently used sentence in our house.

Now, I’m no pacifist, but we made it 5+ years before Greg knew that guns existed.  And we’ve taught him fairly well about how fighting is not the way to resolve things, and we generally discourage anything that resembles violence (yes, we screen movies before he’s allowed to see them).  But you can’t keep kids from talking to other kids, especially at school.

So we caved, and a Beyblade Battle arena and two tops–excuse me, Beyblades–showed up for Christmas.  And some learning actually took place.

Example #1:  The faster you spin a top, the longer it will stay spinning (momentum, angular velocity).

Example #2:  The pointier the tip on the bottom, the longer it will stay spinning (overcoming friction).

Example #3:  The heavier the top, the more likely it is to prevail (mass, momentum).

It didn’t take but a couple of days for Greg to show me the different kinds of tips–and which was clearly prevailing.  Then he started “ripping” (pulling the rip cord) even harder–to the point where we had to make house rules–e.g. if the top bounces out of the arena, you lose.  And finally, he could tell which were the heaviest–and since you can mix and match parts, he would assembly the pointiest tip to the heaviest top–to create the ultimate Beyblade that no one could beat.

How about that for a 6 year old?  Physics in action–and he doesn’t even realize he’s learning it.

Average Rating: 4.6 out of 5 based on 257 user reviews.

Learning to “lose with grace” is probably even more important as a life-skill than mastering the desire to win–and the tactical knowledge to do so.

Knowing that my son doesn’t like losing–and that he has a history of pouting and crying for (what I perceive as) nothing, I wanted to stop it before it happened.  So before we even put pieces on the board, I’d remind him, “Remember, this is just a game.  And you’re just learning how to play it–don’t expect to win right away.”

In my case, I felt I had to go one step further:  “And because it’s a game, there’s no crying.”  And then we played Chutes & Ladders.  And the chutes got the better of him.  Each time he had to slide down one, essentially moving backwards, I rewarded him with praise if he didn’t pout.  If he did pout, it was a gentle chiding:  “Hey, hey, hey–no biggie.  Remember, you’re still getting some Daddy-time here, right?”  And he agreed.  So moving backwards became a game unto itself–I made a big, huge deal about every time I had to slide backwards.  I even encouraged him to tease me about it.

In the end, he lost.  But he didn’t get upset.  He even said, “Tomorrow night I’m going to win!”  How’s that for amazing–not only did he finish the game with a positive attitude, but he wanted to do it again!

Average Rating: 4.7 out of 5 based on 208 user reviews.